![]() Barrel Break Skip: Normally, breaking a DK barrel to get a kong takes 32 frames.2-1 Jumps: Not technically a new trick, but the official RTA name and now used in far more places.Due to the fact that most terrain is hollow (causing you to get stuck inside), this has limited use in Any%, but it can be used in a ton of places in 105%. By desyncing the kongs, you can move the camera such that she gets stuck in a wall, causing her to "zip" to the top of it. Zipping: While throwing Dixie, she can't leave the camera boundaries.By itself, this doesn't do much, but it allows. Kong Throw Desync: When throwing Dixie, hitting an enemy/barrel will cause Kiddy to start moving again.This can be taken advantage of in water and flying levels by releasing Y for a frame to snap to an intermediate speed a few frames faster than it would normally be reached. Velocity Snapping: The kongs' horizonal speed will snap to their target speed when sufficiently close.This can be further used to do a 2-1 jump in midair, but I didn't find any places to save time doing this. If you press B on a specific frame while doing that, you can jump in midair. Barrel Drop Jump: By jumping on a specific frame while setting down a barrel, you can set it down in midair.As is evident from watching the comparison video or looking at the stage breakdown, it saves a *lot* of time. This TAS is done using J 1.0 instead of U. Emulator: Bizhawk 2.2.2 using bsnes core.
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